For example, for pointers to show Trainer Data u need to first activate the Trainer/Player Script above and then open "TRAINER MENU/STATUS" while within the game, doing this will reflect the information on the pointer list then(It's the same to all other data). The pointers will change once u do specific actions(they are in code descriptions). Groot Scripts above are required so it can mine the data in-game. I guess i should also note information because groot table may be kinda confusing for newbies with Cheat Engine. GameAssembly.dll+3285FE: E9 1D FD FF FF - jmp GameAssembly.dll+328320įor the lazy ones like most/or me, i've merged groot and cissa scripts in the table and added the dropdown item in the item info from 1~5 and the one above(kinda missclicked on the wrong line before checking with Hex earlier but made sure it's working so people don't need to re-do). GameAssembly.dll+3285EF: 4C 8D 0D 0A 7A CD FF - lea r9, GameAssembly.dll+3285C6: E8 E5 7C 82 00 - call GameAssembly.dll+B502B0 GameAssembly.dll+3285C3: 0F 28 C6 - movaps xmm0,xmm6 GameAssembly.dll+3285BF: F3 0F 5C F7 - subss xmm6,xmm7 GameAssembly.dll+3285BD: 33 D2 - xor edx,edx GameAssembly.dll+3285B3: E8 08 C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init GameAssembly.dll+3285B0: 48 8B CA - mov rcx,rdx GameAssembly.dll+3285AE: 75 08 - jne GameAssembly.dll+3285B8 ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3285C6 Aobscanmodule(SpeMultiplier,GameAssembly.dll,E8 E5 7C 82 00 41 89 46 34) // should be unique
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