![]() ![]() Please see the CONTRIBUTING doc before raising new bugs, features and especially PRs. AppleWin,, Libretro core is still fairly new, but should be fully supported. VidHD card (functionality limited to IIgs' Super Hi-Res video modes)ĭownload latest (stable) release: AppleWin v1.30.14.1 In order to get better compatibility with the RetroAchievements feature.Language Card and Saturn 64/128K for Apple II/II+.You can use Ctrl+LeftMouseButton to switch between joystick emulation and Windows mouse cursor control. First disable the slot 4 mouse interface, then select mouse from the joystick dropdown menu. RGB cards: Apple's Extended 80-Column Text/AppleColor Adaptor Card and 'Le Chat Mauve' Féline. To enable the mouse as paddles/joystick, go to the configuration panel, and select the input tab. AppleWin can emulate the Apple II joystick (using the PCs default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II.Apple IIe Extended 80-Column Text Card and RamWorks III (8MB).Disk II interface for floppy disk drives.Mockingboard, Phasor and SAM sound cards.Can this be added A lot of games offer this as a joystick option. Peripheral cards and add-on hardware supported: I noticed the Sirius Joyport is coded into AppleWin, but it looks like it isn't enabled. NTSC, RGB) and there's an extensive built-in symbolic debugger. A variety of peripheral cards and video display modes are supported (eg. With this setup, all you have to do is reset/reboot the emulator to get going.AppleWin is a fully-featured emulator supporting different Apple II models and clones. The "Disk" settings show how I attached the Total Replay image. ![]() In the "Sound" settings, no reason not to whack those Mockingboards in there! Some games will happily use them.I just tried AppleWin and GSport neither of them does. Support VidHD in slot 3 (via Config GUI or ‘-s3 vidhd’). Applewin Version 1.30.7 includes a number of fixes and changes including the following items: Bug 997 Support VidHD card for IIgs Super Hi-Res (SHR) video modes, eg. I experimented with setting Joystick 2 to "Mouse" just to always have that handy as an option, but some games seem to use weird controls when there is a second joystick plugged in. If youre talking about the sequencer ROM in the Disk II controller, there are dumps of both the. Applewin Apple II Emulator is a full featured emulator managed by Tom Charlesworth."Mouse" with the trackpad can also be good when the game prefers "paddle" style input instead of joystick style. There are good samples and documentation in the latest versions of the DirectX SDK. If some game is unhappy with that then you can try "Mouse" instead, using the right stick and/or trackpad plus the triggers. Support for all modern input devices, such as the Microsoft Xbox 360 gamepad (and many other joysticks). In the AppleWin "Input" settings therefore, I have Joystick 1 set to "PC Joystick #1".Typically the left stick works as a joystick and the A and B buttons as the joystick buttons. AppleWin seems to be pretty good about recognizing Steam Deck controller input as a "PC Joystick".This and the Reset button are the only special AppleWin UI keys I've found that I need in normal use, but still it's good to read through the AppleWin help files to learn about how to control it in general. The "Window Size" input toggles the emulator control buttons sidebar on/off.Right click seems to work for that purpose too though. The control-left-click in the Steam input setup is for escaping mouse capture if you use "Mouse" as your joystick input (more on that below). ![]()
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